Klomi: the companion at stage 2 of 10, still in its shell Klomi
Your pocket companion

Klomi

A virtual pet that grows from the way you actually use your phone. A tamagotchi-like, but one that reads what your phone is already doing: walk, shake, tilt, plug in, and your companion feels all of it.

App Store — soon Google Play — soon
How it works

A virtual pet that grows from your real life

Most virtual pets only answer taps. Klomi reads the sensors your phone already has: no extra permission, no account, and never your location.

Your steps

The pedometer feeds experience from morning to night. A day spent walking is a day your companion grows.

Shake and tilt

Tilt the phone and it leans with you. Lay it flat and it lies down. Shake it hard and you set off an earthquake.

Your battery

Plug in the charger and it recharges too, comfort climbing slowly for as long as the cable stays in.

Spin and network

Spin the phone and it twirls. Switch from Wi-Fi to mobile data and it works out that you have left the house.

The life

A real life to hold together

Health, comfort, fun, hunger, bladder and sleep all drain in real time, including while the app is closed. And it all connects: an uncomfortable companion falls ill, and an illness left untreated ends in hospital.

86actions
13categories
24mini-games
10life stages
3languages
Step by step

How a life goes

1

It hatches

You pick the language, the gender and the name. From there it is your business.

2

It asks for things

Your companion makes requests, and now and then throws a timed challenge. Meet one in time and it pays coins; once in a while, a star.

3

Stars open the next age

Experience on its own is not enough: each age asks for stars earned at that same age, and later for knowledge as well.

4

Neglect costs you

Let the meters fall and experience runs backwards. Far enough, and your companion loses an age.

EggHatchlingBabyToddlerChildJuniorTeenYoungsterAdultElder
Ten ages

It grows up in front of you

Ten stages, from the egg to old age. These are the game's own sprites: each one is a different creature, not a change of colour.

  1. EggEgg
  2. HatchlingHatchling
  3. BabyBaby
  4. ToddlerToddler
  5. ChildChild
  6. JuniorJunior
  7. TeenTeen
  8. YoungsterYoungster
  9. AdultAdult
  10. ElderElder
In motion

Every frame is drawn, not tweened

Blinking, eating, sleeping: these are the game's own animation frames, running here exactly as they do on the phone.

Blinking
Eating an apple
Fast asleep

Art from the game itself

Where it lives

A place for everything it does

Every action happens somewhere. These are the game's environments, one per kind of place.

The garden
The garden
The living room
The living room
The park
The park
The kitchen
The kitchen
The café
The café
The gym
The gym
The arcade
The arcade
The beach
The beach

Art from the game itself

Everywhere

Built to be played anywhere

Three languages

English, French and Spanish, down to your companion's gender, so the agreement lands right in every sentence.

24 mini-games

Reflexes, memory, rhythm, balance, a quiz: most are played with the phone itself rather than with the screen.

Golden items

Every action hides a golden version, rare, unlocked with stars and used once a day.

Nothing leaves your phone

No account, no server, no analytics. Your companion lives in the device's own storage and nowhere else.